Rockbox Development > Feature Ideas
Farmville type plugin
Chronon:
--- Quote from: gbl08ma on August 31, 2010, 06:44:28 PM ---Then, I don't think it's possible to have Farmville on Rockbox in the real sense of the work, that is, a flash-based game for Facebook.
What can be done, is something menu-based and text-based, at most with some bitmaps - no fancy animations, etc.
But don't expect anyone to code it for you. If you code it and submit a patch, it will be welcome (but I don't play Farmville) :)
--- End quote ---
Doom can be played, so I don't see anything that excludes fancy animations. (The amount of work may be prohibitive, however, unless you can find a suitable project to port.)
gbl08ma:
--- Quote from: Chronon on August 31, 2010, 09:57:17 PM ---
--- Quote from: gbl08ma on August 31, 2010, 06:44:28 PM ---Then, I don't think it's possible to have Farmville on Rockbox in the real sense of the work, that is, a flash-based game for Facebook.
What can be done, is something menu-based and text-based, at most with some bitmaps - no fancy animations, etc.
But don't expect anyone to code it for you. If you code it and submit a patch, it will be welcome (but I don't play Farmville) :)
--- End quote ---
Doom can be played, so I don't see anything that excludes fancy animations. (The amount of work may be prohibitive, however, unless you can find a suitable project to port.)
--- End quote ---
Absolutely correct. But, it's not something done easy - like you said, "the amount of work may be prohibitive".
About porting, I'm also curious if someone has already done a GPL'ed clone of Farmville...
torne:
Farmville is pretty fundamentally a multiplayer game, also... ;)
gbl08ma:
--- Quote from: torne on September 01, 2010, 07:08:03 AM ---Farmville is pretty fundamentally a multiplayer game, also... ;)
--- End quote ---
Also it would be difficult to play on DAPs with smaller screens. That's why I said that it would be a menu-based game.
I'm curious to know how timing would be implemented... as far as I know, Farmville is a timing-based game, that is, you do "Y" thing then wait "X" hours to be able to do "Z" thing. As far as I know, on Rockbox this would require having a background thread, or else having the plugin running 24/7.
But if someone comes with a patch with some work done, well, it will have my entire appreciation, at least for the effort! :)
Chronon:
--- Quote from: torne on September 01, 2010, 07:08:03 AM ---Farmville is pretty fundamentally a multiplayer game, also... ;)
--- End quote ---
Ah. I don't know anything about it.
Edit: Not quite building a kingdom but SimCity's source is available as Micropolis. It is GPL and written in C and doesn't appear to use any floats or doubles, but it does use malloc.
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