Rockbox Development > Feature Ideas

Farmville type plugin

<< < (4/4)

gbl08ma:
Flash is way too heavy to run on any of the Rockbox targets, at least I think so. Even FlashLite is too heavy.
The Archos 5 is not supported by Rockbox and I guess it won't be supported in a near future... unless somebody develops a "Rockbox as website" port, then you could access the Rockbox website from Archos 5 or any other device with a browser :) (joking, obviously, don't take too serious - but, who knows...)

torne:
Some of the more powerful devices would in theory be able to run Flash, perhaps in a limited way, but Flash Lite is proprietary and you can't even *get* a copy without entering into some contractual arrangement with Adobe, it's only for vendors.

There exist open source implementations of Flash compatible engines, though.

oayz:

--- Quote from: gbl08ma on September 01, 2010, 07:20:02 AM ---Farmville is a timing-based game, that is, you do "Y" thing then wait "X" hours to be able to do "Z" thing. As far as I know, on Rockbox this would require having a background thread, or else having the plugin running 24/7.

--- End quote ---
Not necessarily. Every time you run plugin it will recalculate what has happened since last time. Of cause if you haven't run it for awhile all your animals may be dead or become monsters :-)

gbl08ma:

--- Quote from: torne on October 05, 2010, 03:35:21 PM ---Some of the more powerful devices would in theory be able to run Flash, perhaps in a limited way, but Flash Lite is proprietary and you can't even *get* a copy without entering into some contractual arrangement with Adobe, it's only for vendors.

There exist open source implementations of Flash compatible engines, though.

--- End quote ---
Yes I know that (unfortunately) FlashLite is very very proprietary. That's why I hate Flash platform (and, in that point, I agree with apple not adding it to iPhone&iPad: it's an effort to make things evolute into more open platforms). But, many things use it nowadays, and having support to it added to Rockbox would be great.
By "more powerful devices" you mean what Rockbox targets, actually? Is a 191 MHz CPU like the iPod Nano's one enough? What about RAM? Taking the music buffer is enough?

--- Quote from: oayz on October 05, 2010, 04:25:49 PM ---
--- Quote from: gbl08ma on September 01, 2010, 07:20:02 AM ---Farmville is a timing-based game, that is, you do "Y" thing then wait "X" hours to be able to do "Z" thing. As far as I know, on Rockbox this would require having a background thread, or else having the plugin running 24/7.

--- End quote ---
Not necessarily. Every time you run plugin it will recalculate what has happened since last time. Of cause you have run it for awhile all your animals may be dead or become monsters :-)

--- End quote ---
Yes, you're absolutely correct. I must have been sleepy when I posted that. Or that, or it's because I never touched FarmVille :) (and I feel like being the only person in this world running away from Facebook)

torne:

--- Quote from: gbl08ma on October 05, 2010, 04:52:56 PM ---By "more powerful devices" you mean what Rockbox targets, actually? Is a 191 MHz CPU like the iPod Nano's one enough? What about RAM? Taking the music buffer is enough?

--- End quote ---
I don't know specifically what the requirements are of any of the open source Flash implementations, but I've seen them run on ARM devices with modest amounts of memory before. Not all flash files would necessarily *work* of course, even if they were compatible with the same implementation on a more powerful platform; there might not be enough RAM to load them, or the performance might be too slow, but I expect some stuff could be made to work.

Porting gnash or similar would be a lot of work, though, I expect...

Navigation

[0] Message Index

[*] Previous page

Go to full version