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Doom buttons on Sansa Fuze
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skaterpenguin1:
I've been trying to get the buttons fixed for Doom but it seems the ''Set keys'' function is a bit buggy. Whenever I map ''open door'' to Key off it sets itself to Unmapped. Other than the ''open door'' function, the game runs great! But it's annoying to slide the on/off button whenever you reach a door. So what if, one could open doors with the scrollwheel. By simply scrolling left, the opposite direction to ''Change weapon''(I think). But ''Set keys'' won't allow me to do so, can this be solved?
I'm from Sweden som my English ain't that good.
Thanks in advance!
lionfury:
I don't know. I have a fuze v2 and it works fine.
dementio:
I'm having the same problem with setting open to "Key Off"
It always resets itself to Unmapped
SpawnHyuuga:
This is a relevant problem for the Fuze, whether it's just the v1 or v2 - I'm not sure. Once I get SVN done, maybe I can look at the files...?
AdvMutant:
I'm a fuzeV1 user and it works fine, but I can't swap the menu and the open button because I can't find the menu. It was dumb to make the menu button on the home key while open with the power button.
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