Rockbox Development > Starting Development and Compiling

infoNES emulator for sansa fuze

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Jack Sparrow:

--- Quote from: saratoga on June 24, 2010, 08:33:17 PM ---That means you get to finish writing the plugin!

--- End quote ---

Haha! And how do I do that?

torne:
...learn to program in C, probably. The error suggests the patch is broken.

nls:
A wild guess is that it lacks a keymap for your player so no case in a #if ... #elif ... #endif sequence defining the keymaps matches your player.

jmr:

--- Quote from: nls on June 27, 2010, 06:05:01 AM ---A wild guess is that it lacks a keymap for your player so no case in a #if ... #elif ... #endif sequence defining the keymaps matches your player.

--- End quote ---
If he's using a Sansa Fuze, I'm pretty sure the keymap isn't the problem.  I added the Fuze keymaps to the latest 'functioning' patch (and by functioning I mean it worked decently with the builds from August 2009.) 

The later patches are all incomplete attempts at porting other NES emulators to Rockbox which would require significant work to get up and running.

edit: for the record, I haven't attempted compiling / running this since that patch, and I'm no where near enough of a competent programmer to get something like an emulator running.

zin0099:
any plans to release it if it works?

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