Support and General Use > Theming and Appearance Customization
Onda VX7x7 FullTouch theme
Giova:
I'm working on this theme for the ONDA players to be fully usable with the absolute touch input mode.
Feel free to use the source.
You need also to install the rockbox font package, if not, the theme will not load correctly.
* I need an advice to get the play/pause button animation like the ff and rw on touch.
* Another thing missing is a touch area for the wps to activate and deactivate the built in speaker, but I can't understand where to look into the source for building a patch.r28009. Use this, not working on sim right now
* There's also a problem with the fm radio, where you can't change the volume while listening to it.
* You will also encounter this bugr28168
Latest Version
chansthename:
do you mean having the icon either on play or pause depending on the state?
if so, here is my code from my theme
--- Code: ---#Viewport for Play/Pause
%V(450,402,100,73,1)
# Conditional for button status
%?mp<%xd(ad)|%xd(ac)|%xd(ad)|%xd(ad)|%xd(ad)>
--- End code ---
I have a viewport defined and within I make a statement for the button status. the second (ac) is my pause and (ad) is my play icons.
Giova:
No, definitely not.
I was talking about an extra animation to display when the area is pressed, I've already managed it on the rew and forward buttons, but I can't figure out how to make it work on the play/pause screen.
Giova:
I've updated the theme in the first post, now it is so much better, take a look at it!
Giova:
I've got some problem with this code:
--- Code: ---%?pE(10)<%?if(%pp,=,%pe)<%?mp<|%s%ac%?ia<%ia|%d(2)>>|%alNext:%s%ac%?Ia<%Ia|%d(2)>>|%?mp<|%s%ac%?ia<%ia|%d(2)>>>
%?pE(10)<%?if(%pp,=,%pe)<%?mp<|%s%ac%?it<%it|%fn>>|%s%ac%?It<%It|%Fn>>|%?mp<|%s%ac%?it<%it|%fn>>>
%?pE(10)<%?if(%pp,=,%pe)<%?mp<|%s%ac%?id<%id|%d(1)>>|%s%ac%?Id<%Id|%D(1)>>|%s%ac%?Id<%Id|%D(1)>|%?mp<|%s%ac%?id<%id|%d(1)>>>
--- End code ---
In the sim it works nicely, but on the last 10 seconds of the last song of the playlist, the player froze.
Today, 26/09/2010, this bug has been fixed.
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