Rockbox Development > Starting Development and Compiling

rockboy for sansa clip+

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ubbut:
Hi,

I would like to help porting rockboy to the sansa clip+ .
I just thought before i read all the sources and try to understand everything, someone could just tell me which part is missing.

just to make it a bit easier for me to start.

Thanks a lot

Chronon:
I don't think this player has enough RAM to run rockboy. 

Vague Rant:
Or the display size to make it remotely enjoyable for most games. GB/C has a display of 160*140, Clip/+ has a display of 128*64, split into two smaller areas of 128*16 and 128*48, with a gap between them. Not to mention a monochrome screen where even the original, sometimes erroneously named "mono" Game Boy had a four colour screen.

Perhaps it'd be plausible to try to get the Chip8 player running on the Clip+, but even beyond the technical limitations, Game Boy on Clip would be no fun at all.

nls:
Rockboy works (but is very slow) on the old archos recorders which have a smaller mono display than the clip and just as little ram so it should definitely be possible to make it work on the clip with its *much* faster cpu.

funman:
I just tried it on clipv2, it works realtime but of course the screen is very small.

See those pictures here and here from pokemon.

rockboy seems to run on every target, I am not sure why it is only enabled for some of them.

I committed a keymap for Clips but I didn't enable it yet, to do so just look in apps/plugins/SUBDIRS for rockboy and change the preprocessor condition (or remove it completely)

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