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| | |-+  Implementing a new game --> Clonk ???
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Author Topic: Implementing a new game --> Clonk ???  (Read 1365 times)

Offline excalibur

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Implementing a new game --> Clonk ???
« on: March 13, 2010, 04:31:15 PM »
(a game -> visit www.clonk.de check the older free tryouts)
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Offline Chronon

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Re: Implementing a new game --> Clonk ???
« Reply #1 on: March 13, 2010, 08:18:21 PM »
It looks pretty fun.  Unfortunately, Open Clonk appears to be written in C++, so porting to Rockbox would require significant re-writing of the code.
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Offline AlexP

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Re: Implementing a new game --> Clonk ???
« Reply #2 on: March 14, 2010, 07:18:48 AM »
Also keep in mind things like no floating point, no malloc etc.
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Offline mcuelenaere

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Re: Implementing a new game --> Clonk ???
« Reply #3 on: March 14, 2010, 11:14:06 AM »
Quote from: AlexP on March 14, 2010, 07:18:48 AM
Also keep in mind things like no floating point, no malloc etc.
The malloc-implementation used by Lua could be put in pluginlib so others can use it too, so technically 'no malloc' isn't a limitation anymore.
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