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Fullspeed GBA 'emulation' could be possible on most/all of the ARM targets since the code could partially be executed natively, but it would require writing an 'emulator' from scratch.
Processing power and also not being able to share IRAM between the codec and plugin.
Using native execution of instructions gains you very little, because you'll have to stop executing them natively *very* frequently every time there is a peripheral register read/write, and this happens *constantly* because of the heavy dependence on accelerated hardware. The actual CPU is idle a lot in most games.
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