Rockbox Development > Feature Ideas
%?cM %?cl tags (VISUAL CLOCK)
saratoga:
--- Quote from: raudonkepuraite on January 22, 2010, 10:37:59 AM ---popular :D?... Gosh, some guy just comes and tells you that Rockbox is not a democracy :D I don't see him discussing and telling what's wrong with the idea of having a possibility to visualize a clock...
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If you really want it, ask JdGordon for the patch, and put it in your own build.
raudonkepuraite:
oh well... can you then at least give me a link to where those reasons are posted?
And btw., I'm not pestering him ^^. No one simply gives me the reasons why this whole thing can't be accepted.
torne:
They're probably not 'posted' anywhere; developers generally discuss stuff on IRC :)
GodEater:
--- Quote from: karashata on January 21, 2010, 06:31:48 PM ---I don't think something like that would be practical, given the exceedingly large number of images you'd need to have to have your clock be accurate. You'd probably exceed the image buffer for the WPS.
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The reason is posted right there at the top of the thread. Resources on these players are not infinite.
raudonkepuraite:
Yes, but then I must repeat myself.
--- Quote from: raudonkepuraite on January 22, 2010, 07:07:07 AM ---
--- Quote from: karashata on January 21, 2010, 06:31:48 PM ---I don't think something like that would be practical, given the exceedingly large number of images you'd need to have to have your clock be accurate. You'd probably exceed the image buffer for the WPS.
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60 images (30x30 resolution monochrome bmps) would only use 7kb:D... and if someone just wants to use larger font to make nice looking digital clock (like those lcd like looking fonts) it would only consume like 2kb memory...INCLUDING CODE :D. I have already tried to make custom battery meters (from 00 to 99 percent using 17x17 digits in monochrome bmps) and they work like a charm!
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