Rockbox Development > Feature Ideas

Fuze RAM

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josh.e:
I'm not exactly understanding of how the ram is allocated
I had the thought that it was Virtual Ram..It would be nice to be assured what is happening because i also thought it would be nice to have a user choice of the amount of ram...
Or even the capability of using an sd card as ram

froggyman:
I am pretty sure its physical ram, as a chip. Don't think you could use a SD card for more RAM.

Also, why do you need more RAM on a DAP?

bluebrother:
Virtual RAM on a DAP doesn't make sense at all. The Rockbox code is loaded and run from RAM, and all remaining RAM* is used to buffer the audio tracks. As those tracks are read from the drive it doesn't make sense at all to swap them back to the drive again -- you need to read them from the drive, so it simply doesn't make a difference. There is no need for "more RAM" to run code.

* This is not completely correct as there are also RAM sections used for loading parts of Rockbox that are replaceable like plugins. However, IMO this simplification is sufficient here to understand the reason why virtual memory doesn't make sense at all

josh.e:
i see no more ram  needed....well is a nonexistent GBA emulator due to not enough starting ram ....... ???

GodEater:
No, it's due to DAPs not being designed to run complex hardware emulation layers.

If you want to play GBA games, I suggest you buy a GBA.

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