Rockbox Development > Feature Ideas

Where are the old dos-like RPG games? Can you say rogue? Nethack?

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torne:
There is no possibility of having context sensitivity in a traditional roguelike, though. How are you going to arrange a radial menu so that 100+ commands are sensibly accessible? Your Clip has 10 buttons but how many combinations can you actually remember? How many are remotely plausible without having to do unnatural things with your hands? Chording keyboards are designed to conform to the hand(s) for all keys to be pressable in any combination mp3 players are not, and it's difficult enough to learn to use something that *is* designed for this :)

Strife89:
iRogue is GPLed and has relatively few commands. Probably would be a pain to try and port, so I'm practically tossing this out there.

http://roguelike-palm.sourceforge.net/iRogue/

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