Though, it shan't be a hindrance of how it rates. A simple range of highscore tables could be easily assembled based on the rating given. A table for say 0 to .2, .2> to .4, .4> to .6, and so on. That being similar to a high score table for "easy", "medium", "hard", etc. Just to make sure the ranges are close enough to cause an actual competition range (obviously those numbers for the range could be modified drastically and are no in no intended way meant to be the official ones in my eyes). And why not have more than the brute force method within the game? If what you say is true, and it sounds like it makes sense, then that could be another way to do high scoring. Or hell, a multitude of tables showing that with X amount of numbers shown, a certain highscore table you're eligible for (since this is what it is now, is it now? it needn't worry about the decimal numbering that the game uses as of now)
OFFTOPIC: As a note, i wish to state that the brute force method the plugin uses is awfully pathetic. Using a simple logical sequence (1 to 9 starting on the top left, then going down 3 over to the right 1 and starting the next valid sequence of 1-9 wrapping to the left on the same line... so itd be, and once more for the last row of 3 boxes
123456789
000000000
000000000
912345678
000000000
000000000
891234567
will actually cause the method to fail epically on my sansa e200 v2 and will show a PANIC message then cause the system to need to be rebooted/restarted. Same goes for a diagonal logical method... will cause the same problem...
100004070
020000508
903000060
010400007
802050000
090306000
001040700
000205080
000030609
both are easily solvable using your head if you see the pattern right away, nothing complicated. Even the methods online sites have can solve them without having to crash themselves. Its nothing like a self-destruct sequence of 1A...2B...3C*boom*)