Support and General Use > User Interface and Voice

Quick virtual keyboard for scrollwheel models

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fredwbauer:
Llorean, I thought a keyboard modification should go under "User Interface and Voice." Adding a binary link was a afterthought. I will compensate you for any cattle lost. ;)

JdGordon:
I think that on wheel targets the virtusal keyboard doesnt make sense..
The display should just be the text already typed, and a long list of characters which scroll left and right as you use the wheel... the 2d grid doesnt make things any faster or easier.

Llorean:
I'd say this grid method does actually work faster than a linear method, especially if you're using a custom keyboard where the character set may be significantly larger than the normal one. Just going through it linearly would be pretty annoying.

fredwbauer:
Llorean:
Thanks. That's why I wrote it.

JdGordon:
(I wouldn't want it for myself but) I posted a patch on FS#10763 that does what you said except that the letters wrap down a line when you go past the end instead of scrolling. If someone wants to open a new patch and run with it it's basically done. It keys off of #ifdef HAVE_SCROLLWHEEL. It includes keymap changes for Fuze, E200, & iPod.

gulak:
Thank you for the virtual keyboard patch. I did some modification to the virtual keyboard in the past, but mine wasn't as good as yours.

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