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Why is Brickmania so slow on Sansa?
AlexP:
--- Quote from: major_works on September 24, 2009, 01:03:45 PM ---Thank you for your helpful reply.
--- End quote ---
No problem, it came as a direct result of your helpful first post.
I didn't mean look at the code changes, I meant try the different versions of Rockbox to see when it changed.
shotofadds:
I've noticed the same thing on the D2 - recent builds play much slower than the v3.3 release.
r21943 looks like it's responsible, as it seems to almost halve the game speed on these targets. CYCLETIME used to be dependent on screen size, but is now fixed at 50 (was 30 for these targets).
Was there a reason for doing this? It does make the game rather tedious...
major_works:
I didn't know I had to fully diagnose an issue before I could ask a question about it. I thought that maybe the individual(s) who tinkered with the game might see this and look into it if/when they had time. I went quite some time between updates of my Sansa and I really have no idea which version of Rockbox is the first one where this happened.
If someone with the programming insight happens across these posts and has time and/or inclination to look into the issue, well and good. If not, that's too bad for me.
Out.
cool_walking_:
Maybe I'm reading this wrong, but it seems like you're getting annoyed over what you perceive as people being rude. They're just asking questions because they want to know the answers, and suggesting you test things (without condemning, like "YOU SHOULD HAVE DONE THIS EARLIER, YOU TERRIBLE HUMAN BEING!"). And THIS reply already looks to me like it can be taken to be condescending, but IT'S NOT! Don't read it like that! I'm just trying to make you a happy person! Hopefully if I put in some more exclamation marks, this will seem legitimate! !!
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kkurbjun:
I missed that the H300 had a lower cycle time than 50. I updated it so that the cycle time is 30 as it was on the H300. This should speed the game up quite a bit. It will still be slower than it was, but that will make it a bit more comparable to the older releases.
The game was modified to make it play at a consistent difficulty across all devices which it now does, but the cycletime was improperly set too high. Before, smaller screens were more difficult as the ball speed was moving faster relative to larger screens. Now the speed is calibrated per screen.
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