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| | |-+  Kinetic Scrolling
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Author Topic: Kinetic Scrolling  (Read 1990 times)

Offline moonscapex

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Kinetic Scrolling
« on: September 04, 2009, 06:29:40 PM »
Like the iphone or ipod touch, execpt with the scroll wheel on Sansa or Ipod.
Sounds fairly easy to implement.
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Offline Llorean

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Re: Kinetic Scrolling
« Reply #1 on: September 04, 2009, 07:42:23 PM »
It doesn't really make much sense to do it on a non-touchscreen device.

On a touchscreen, you can scroll the list and select the item. On the iPod you can just scroll the item, which means you're just throwing precision out the window.
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Offline JdGordon

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Re: Kinetic Scrolling
« Reply #2 on: September 06, 2009, 02:01:48 PM »
building a rocket ship sounds fairly easy to implement also...
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Offline cool_walking_

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Re: Kinetic Scrolling
« Reply #3 on: September 06, 2009, 09:28:30 PM »
Duplicate of http://forums.rockbox.org/index.php?topic=19095
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Offline soap

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Re: Kinetic Scrolling
« Reply #4 on: September 11, 2009, 07:13:44 PM »
The reason you have kinetic scrolling on touch screen devices is because you can not scroll more than one screen's worth of list without lifting and replacing your finger/stylus without it (or similar acceleration tricks).

On devices with scroll wheels you can scroll forever without lifting a finger and so it is not needed, and the decrease in precision it costs has no benefit outside eye candy.

There was a time when one could possibly charge the Rockbox development community with being anti-eye candy, but I think the last few years worth of (seemingly) rapid GUI changes can put that to rest.
While I think it is clear Rockbox is not anti-eye candy, the development team is definitely against eye candy which decreases usability, especially usability for the vision-impaired community.
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