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corypark:
Hows about being able to map short samples to the buttons?... audio effects would would be a nice touch.

Febs:
Which buttons would you use for this?  Most targets don't have many spare buttons.  Some (like the C200) don't even have enough buttons.

soap:
This would need to be a plugin.
And LUA has access to the playback (don't think it does at this point in time) this would be a perfect use for it.

mcuelenaere:

--- Quote from: soap on July 22, 2009, 12:34:11 PM ---And LUA has access to the playback (don't think it does at this point in time) this would be a perfect use for it.

--- End quote ---
Lua has access to almost all 'basic' functions, that is all functions that don't return or require as arguments: structs, enums and non-char pointers.

As most playback-related functions fall under this category, I think it should be doable in Lua (although you won't be able to mix the samples; that requires access to the raw PCM buffer).

corypark:

--- Quote from: Febs on July 22, 2009, 08:57:13 AM ---Which buttons would you use for this?  Most targets don't have many spare buttons.  Some (like the C200) don't even have enough buttons.

--- End quote ---
As many buttons as possible... i figure all buttons -1 to go to the menu (which would give my Sansa 6) maybe the scroll wheel could scrub a sample back and forth too.


--- Quote from: mcuelenaere on July 22, 2009, 02:32:16 PM ---(although you won't be able to mix the samples; that requires access to the raw PCM buffer).

--- End quote ---
I think that would be fine...

other thought: buttons should be able to be set to A. 'trigger' which starts playing upon press, and stops when clip is over -  or when it or another clip is triggered --- or B. 'hold' where the clip plays for as long as the button is depressed (cheer up button ;))

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