Hi guys.
I'm a mighty developer, 'mighty' because I'm adeveloper just as guybrush is a migthy pirate. I have some coding skills, so I can mess with code but my capabilities don't allow me to go too far by myself.
So I tought I could make some port of games. The most promising I found (for the control scheme, the resolution and the appeal) are written in SDL.
note:
I was able to build the target sim in cygwin and add and basicly modify the helloworld plugin project.
1) Is it possible and how hard is to port an sdl game? Is there some plugin I can look for an example? Is there some common practice for this in rockbox? and even if there's no rockbox SDL, is there an effective tutorial about developing graphical app with rockbox that could help (I only found generic infos about the LCD interface)?
2) My final goal would be to port REMINESCENCE, an interpreter for the game Flashback (
http://cyxdown.free.fr/reminiscence/) wich uses SDL. 'Another World' would be great too (but there are license limitations). The amiga joystiq could be easily replaced by most targets controls.
Apart from the feasibility of a SDL port, do you think that the actual rockbox targets have the power to run the interpreter?
I hope to get positive answers to my questions.