Rockbox Development > Feature Ideas
"Scrabble"
Chronon:
Yes, bluffing is a big part of Scrabble when played by humans. Do computer algorithms have routines for deciding when to bluff? I have doubts about how good the AI would be.
cool_walking_:
I think a definable dictionary is a pretty heavily-wanted feature, so the AI would be useless there. Random chance might be best.
Although I think you are talking about something different than I am.
EDIT: One simple way to decide if the computer player should challenge the player's word is to have it simulate a vocabulary by taking random chunks of the dictionary adding up to 80% (or more/less for difficulty) of the dictionary and checking for the word in there.
EDIT: Maybe it could even check Levenshtein distance for "hmm... that sounds like it could be a word"-ness.
pondlife:
Hey, lets just get the "strict dictionary" out of the way and coded before worrying about bluffing... ;)
Bluffing stuff would be more useful for a poker simulator, another thing I'd like to see, but OT in this thread.
pondlife
Chronon:
I guess certain basic features like board layout have to be considered too. We can't use the same board as the official game, I think.
froggyman:
I found an OpenSource Scrabble-like game here: pyscrabble.sourceforge.net and http://www.nongnu.org/eliot/en/index.html .
Dont think its code would be of much use, but the layouts of them may be useful for ideas.
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