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its probblay expected that .jpg AA is going to take longer than .bmp AA to display... for bmp it only has to scale to fit... for .jpg it has to decompress it first
The thing is, album art is already displayed on the WPS before the audio pauses and playing time lags occur...so I would assume at that point that any JPEG decompression and resizing routines would be done. Is that not the case?
On a different note, would a smaller-sized JPEG take less time/processing power to decompress?
Quote from: epithetless on May 11, 2009, 11:05:03 AMThe thing is, album art is already displayed on the WPS before the audio pauses and playing time lags occur...so I would assume at that point that any JPEG decompression and resizing routines would be done. Is that not the case?No, it loads new album art for each track. (Though it ought to be possible to check if it has already been decoded and if so, just copy it.)
Yes, but when I'm seeing this problem occur, the album art has already loaded for the particular track I've just selected from the file browser (i.e. it's not the previous track's album art).
It doesn't happen with all (or even most) of my music, but it does consistently happen with certain tracks (meaning I can reproduce it with those tracks every time). For every other track, however, I've noticed that the current and remaining track time displays do blink off for a brief moment within the first few seconds of the song. The problem detailed above, when it occurs with offending songs, appears to be a protraction of whatever causes this blink. Perhaps that might help someone pinpoint a cause...
Does this mean that the same folder.jpg is actually bufffered/stored for eavh track in a folder?Ideally, this should be handled internally by buffering.c (i.e. don't reload a file section that's already in memory).
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