Support and General Use > User Interface and Voice

sansa e200 virtual keyboard keymapping

(1/1)

havic:
I find the current key-mapping for the virtual keyboard at least on the e200 to be very unfriendly.  With the current setup I easily delete a character because I want to click the menu button for down (to get to the next row) but it deletes a character. Switching between the scroll wheel and the fast forward and rewind buttons for navigation is not efficient. The 4 fixed buttons around the scroll wheel make you want to use that to navigate the virtual keyboard but it is not the cases, very counter intuitive.

I Would like to change it so that when I use the scroll wheel instead of it scrolling vertically, it can scroll horizontally so that it raps around to the next line, therefore eliminating the need for left - right key mappings.  then the 4 fixed buttons can be for delete (backspace), save, exit without save and move back with out deleting.  I think this way would be much easier.

Now I have some light scripting (vbs ,dos,and java) knowledge and want to know is this an easy task for a beginner willing to take a stab at it or do the programmers think this is a worthwhile change for scroll wheel based players? I know the virtual keyboard is universal based on my searches, but maybe there is a better way then I described but I think the current one needs to be looked into.

This is an attempt to make rockbox better, I am not bashing rockbox. Having been running it for years on my h100 and now the sansa and love it.

Greg

Chronon:
We had some past discussion about this here: http://forums.rockbox.org/index.php?topic=17885.0

If you have ideas on how to make Rockbox better this is always welcomed.  Your idea sounds similar to what obo mentions on the first page of the discussion I linked.

schnauzer93:

--- Quote from: havic on May 06, 2009, 10:53:07 AM ---I find the current key-mapping for the virtual keyboard at least on the e200 to be very unfriendly.  With the current setup I easily delete a character because I want to click the menu button for down (to get to the next row) but it deletes a character. Switching between the scroll wheel and the fast forward and rewind buttons for navigation is not efficient. The 4 fixed buttons around the scroll wheel make you want to use that to navigate the virtual keyboard but it is not the cases, very counter intuitive.

I Would like to change it so that when I use the scroll wheel instead of it scrolling vertically, it can scroll horizontally so that it raps around to the next line, therefore eliminating the need for left - right key mappings.  then the 4 fixed buttons can be for delete (backspace), save, exit without save and move back with out deleting.  I think this way would be much easier.

Now I have some light scripting (vbs ,dos,and java) knowledge and want to know is this an easy task for a beginner willing to take a stab at it or do the programmers think this is a worthwhile change for scroll wheel based players? I know the virtual keyboard is universal based on my searches, but maybe there is a better way then I described but I think the current one needs to be looked into.

This is an attempt to make rockbox better, I am not bashing rockbox. Having been running it for years on my h100 and now the sansa and love it.

Greg

--- End quote ---

Seconded. I'd love for this to be changed or available as an option.

Navigation

[0] Message Index

Go to full version