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Rockbox Ports are now being developed for various digital audio players!

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Author Topic: Compiling and making apps/games/plugins for SansaRB (SDK?)  (Read 1256 times)

Offline jamwaffles

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Compiling and making apps/games/plugins for SansaRB (SDK?)
« on: March 13, 2009, 05:11:15 PM »
Can anyone help me as to how i'd go about making some sort of app (.rock) with an SDK if there is one, or in just plain C++ for the Sansa e260 rockbox version please?

thanks in advance

James
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Offline AlexP

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Re: Compiling and making apps/games/plugins for SansaRB (SDK?)
« Reply #1 on: March 13, 2009, 05:40:07 PM »
Rockbox is written in plain C.

See the For Developers section of the wiki.
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H140, F60, S120, e260, c240, Clip, Fuze v2, Connect, MP170, Meizu M3, Nano 1G, Android

Offline saratoga

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Re: Compiling and making apps/games/plugins for SansaRB (SDK?)
« Reply #2 on: March 13, 2009, 06:10:48 PM »
Plugins are compiled into the OS when you build rockbox.  Thus there isn't a separate SDK, you just call OS functions as needed and the linker takes care of everything at build time.

If you want to build applications, checkout the rockbox source code from SVN, and then take a look at apps/plugins, and the associated wiki pages in the developers index.
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Offline jamwaffles

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Re: Compiling and making apps/games/plugins for SansaRB (SDK?)
« Reply #3 on: March 14, 2009, 05:49:35 AM »
Thankyou very much. I'll have a look around and see what i can do - it looks reasonably easy and i program for PIC in C, so optimizing and shrinking code is already quite easy
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