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Author Topic: atanks (port/clone)  (Read 1934 times)

Offline Gareth Schakel

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atanks (port/clone)
« on: February 25, 2009, 09:37:27 AM »
would a port or clone of the Atanks game be feasible, or is it too complex? the base that the game runs on is Allegro, though i dont know the actual requirements... both sits just say "runs on linux windows mac and solaris" but thats rather cryptic >.> http://atanks.sourceforge.net/requirements.html
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Offline LambdaCalculus

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Re: atanks (port/clone)
« Reply #1 on: February 25, 2009, 09:43:54 AM »
Anything about the software license it uses?
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Offline Llorean

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Re: atanks (port/clone)
« Reply #2 on: February 25, 2009, 09:45:17 AM »
That's never a simple question to answer, because it depends an awful lot on how the code is written, and what requirements it has on the allegro libraries.

You're basically asking someone to do a somewhat thorough investigation of the atanks source to satisfy your curiosity.

But it's also in C++ according to sourceforge, so depending on how dependent upon C++ it is it could be a pretty significant amount of rewriting right there.
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Offline j8048188

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Re: atanks (port/clone)
« Reply #3 on: February 25, 2009, 10:56:13 AM »
GNU GENERAL PUBLIC LICENSE--Version 2
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Offline obo

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Re: atanks (port/clone)
« Reply #4 on: February 25, 2009, 11:04:10 AM »
Floats and C++ OOP everywhere.
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