Rockbox Development > Feature Ideas
Mobile Jar Emulator
Llorean:
CPU speed is a much more significant issue than RAM. Most Gameboy games requires less than 1/2MB of RAM and most of that is simply used for storing the ROM image anyway.
180min:
What is the CPU speed of the e200 or C200?Or even more Rockboxable players?
Llorean:
A flat mhz rating doesn't really tell you much either, since architectural differences can mean significant variance.
180min:
Comparing to a Nokia 5550 Sport,I found this:
Nokia 5550 Sport:
_____________________
CPU Count Single CPU
CPU Type ARM 9
CPU Clock Rate 235 MHz
_________________________
Sandisk E200:
_____________________
Dual ARM Processors
• Dual 32-bit ARM7TDMI processors
• Up to 100 MHz processor operation per core with
independent clock-skipping feature on COP
• Efficient cross-bar implementation providing zero wait
state access to internal RAM
• Integrated 128KB of SRAM
• 8KB of unified cache per processor
• Six DMA channels
(Information found via Rockbox wiki)
_____________________________
EDIT:
ARM7TDMI
________
Applications
Perhaps the most common pieces of electronic equipment currently using this processor are:
iPod from Apple
Nintendo DS and Game Boy Advance from Nintendo
Most of Nokia's mobile phone range.
Lego Mindstorms NXT
Audio processing in the SEGA Dreamcast
Sirius Satellite Radio receivers
iriver portable digital audio players (the H10 uses a chip with this processor)
Roomba 500 series from iRobot
PocketStation
Juice Box
The main CPU in Stern Pinball S.A.M System games.
;D
(Found via Wikipedia)
Llorean:
Yes, so in a practical sense you should think of the phone as "2-3 times as fast as what we can reasonably get out of the Sansa, if not more"
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