Rockbox Development > Feature Ideas
Mobile Jar Emulator
180min:
When you think about it,the cell phone is used to do more than the average pmp,so they would require alot more cpu memory for things like internet,calling,and apps.Also found this in the wiki(almost all Nokia N-Series Smartphones at 100-330 MHz)in that case then it might be able to run j2me apps smoothly,and if you have low-end phones like the nokia 2610 being able to run j2me then surely the sansa can.(In most cases the Nokia sport would be mid to high end in the cellular market.)
josephcs:
--- Quote from: 180min on February 07, 2009, 08:34:56 PM ---......and if you have low-end phones like the nokia 2610 being able to run j2me then surely the sansa can.(In most cases the Nokia sport would be mid to high end in the cellular market.)
--- End quote ---
Yeah, MIDP2 applications run on 1MB RAM phones.. All Gameloft games run on these 1MB 176x220 phones.. But what about the keys? Keys assignment? ???
mcuelenaere:
Don't forget that the newer ARM revisions have hardware support for Java (== Jazelle), which Nokia makes use of (and which is completely undocumented)..
I wouldn't be surprised if they somehow hardware accelerate Java on these older ARM cores too..
Vchat20:
A little late in reply so apologies for reviving a dead thread.
But a lot of people here seem to be setting the benchmark a bit high with what equates to well equipped modern smartphones designed to handle the load of not only the phone part but the smartphone OS and multitasking different programs. When in reality a much larger swath of J2ME capable devices are really on par with or less in power than the current portalplayer targets when you throw in the offset of those devices having the 'phone' functionality pulling some cpu power at all times.
As safetydan posted in another thread: Almost all targets other than the Archos players should have little trouble supporting a J2ME 'plugin'.
The capability is there especially with the GPL'd open source 'phoneME' J2ME JVM. And then a lot of our targets are ARM based which makes at least the cpu translation easy.
The biggest thing, as always with rockbox, is having someone with the know-how and drive to do such a thing.
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