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makes ALL the buttons a "pause" buttons when the lock is on. No more fumbling for a slide and pause when someone walks up to you talking, hoping you don't accidentally hit the forward button instead.
Considering it's physically impossible for Rockbox to make a player accept AAAs, that's pretty much irrelevant here.Please stick to things that are actually on-topic to these forums.
Jd, so it could be done huh?
That's interesting. Unfortunately I'm not much of a coder, more of a mech E. How does this whole thing work? Do I need to support my idea by getting more people advocating it? Or is this about all I can do and I am done?
Unfortunately I'm not much of a coder, more of a mech E. How does this whole thing work? Do I need to support my idea by getting more people advocating it? Or is this about all I can do and I am done?
Making the hold switch do something completely different then be a hold switch is never going to be accepted into SVN, so theres no hope of getting support for it. However, its physically possible for you to make the changes yourself to the source code.
The whole point of a hold switch is "prevent accidental button presses from altering playback in any way without disengaging the hold switch first" so allowing buttons to work is definitely "completely different" yes.
Another point of Rockbox is to keep the code maintainable, the settings managable, and to ensure an efficient and small binary.This means "not adding every single feature anyone thinks is a good idea."Rockbox has a long standing policy on not having customizable controls, as well, and this would certainly fall into that category.As a suggestion: If you like to pause frequently, in the future don't purchase a player with a pause button you think is awkward to press.
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