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Rockbox for x86 (Mini ITX motherboards)

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Lexridge:

--- Quote from: cool_walking_ on October 22, 2008, 09:14:12 PM ---Look at the plain "Building" section on the wiki page.

--- End quote ---

Okay, just so we are in sync, this is what I need:
The sim source code in order to build in native Linux (I have not yet found the simulator source). I think it may be part of the /tools/ directory in the RB source.

The Rockbox image of my choice to run under the sim

Is this correct?

Edit: NM, I think I have this figured out. I'll post back when I've successfully built it. Thanks for the help.
Edit2: It's building now. Looking good! :)

Lexridge

saratoga:

--- Quote from: Lexridge on October 22, 2008, 09:22:13 PM ---
--- Quote from: cool_walking_ on October 22, 2008, 09:14:12 PM ---Look at the plain "Building" section on the wiki page.

--- End quote ---

Okay, just so we are in sync, this is what I need:
The sim source code in order to build in native Linux (I have not yet found the simulator source).

--- End quote ---

sim only stuff (e.g. SDL drivers) is in uisimulator, however, aside from that, there is little sim specific code.  As I said, its a port of rockbox to unix/windows, not a separate program.


--- Quote from: Lexridge on October 22, 2008, 09:22:13 PM ---The Rockbox image of my choice to run under the sim

Is this correct?

--- End quote ---

No.  Its not an emulator, so you can't emulate anything.  Its rockbox on the PC, and thus it only runs rockbox compiled for the PC.

Lexridge:
Okay, all went well, and it's compiled. Just did a make install and it created the archos directory...running it now....SUCCESS!!! Now, I guess I just need to copy some mp3s or flacs to the archos directory. Cool cool cool! Thanks folks!

EDIT: Copied some mp3s over, and they do play, but ALSA seems to have some crackling audio for some reason. It's a great start however, and I'm sure to figure this out.

Edit: I built this using the IPOD Video (ID22) target. What in your opinion is the best UI to build this with, since the sky is the limit? Or does it not make any real difference?

Lexridge

cool_walking_:
The iPod Video's 320x240x16 is the largest screen/best colour depth, along with the gigabeat F/X/S which is 240x320x16.

The different targets also have different buttons, and possibly (I don't know) features (plugins, etc) are disabled depending on which target you use.

You could make a new build target with different screen dimensions if you wanted.

The sim also has some command-line options (see --help), including --zoom, which you may want to use.

Lexridge:

--- Quote from: cool_walking_ on October 22, 2008, 11:06:00 PM ---The iPod Video's 320x240x16 is the largest screen/best colour depth, along with the gigabeat F/X/S which is 240x320x16.

The different targets also have different buttons, and possibly (I don't know) features (plugins, etc) are disabled depending on which target you use.

You could make a new build target with different screen dimensions if you wanted.

The sim also has some command-line options (see --help), including --zoom, which you may want to use.

--- End quote ---

Actually, zoom would probably work, but I'd rather make it run at 640x480 which would be ideal for a touchscreen LCD mounted to my dashboard. Preferably with a large font that doesn't require squinting while driving. thanks for the tip.

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