Rockbox Development > Feature Ideas
Hunt The Wumpus... bring your arrows! :)
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LambdaCalculus:
I had posted this way back in the olden days when there was a "Feature Requests" section in Flyspray, but now that that's long gone, I wanted to post it here as well so it wouldn't get lost in the shuffle.
One game that I've always held interest in bringing to Rockbox is Hunt the Wumpus. For those who never saw this game before, you navigate a maze of rooms, which may have bats, pits, or the Wumpus itself in them. The object is to find the Wumpus and shoot him with an arrow. But the Wumpus can also eat you if you're careless!
I've been looking at the TI 99/A port as a basis, as 1) it's graphical, and 2) it has a very, very simple control scheme (up, down, left, right, shoot) which works well on targets with limited buttons.
Right now, I'm just taking notes on the game's behavior and design, and will attempt to see if I can recreate some of the game's graphics as simple bitmaps for use in the plugin. Any ideas, criticisms, screams of terror, and arrows are welcome. :)
Strife89:
I am definitely interested in seeing this one! Best of luck to you! :)
Chronon:
Here's the code for iPodLinux's Hunt the Wumpus module. Maybe it can also be useful.
https://ipodlinux.svn.sourceforge.net/svnroot/ipodlinux/apps/ipod/podzilla2/modules/wumpus/wumpus.c
ryran:
That sounds like a game I might actually play on my ipod if I'm stuck somewhere--I never play any of the others. Heh. Best of luck!
LambdaCalculus:
--- Quote from: Chronon on October 22, 2008, 02:37:47 PM ---Here's the code for iPodLinux's Hunt the Wumpus module. Maybe it can also be useful.
https://ipodlinux.svn.sourceforge.net/svnroot/ipodlinux/apps/ipod/podzilla2/modules/wumpus/wumpus.c
--- End quote ---
I had taken a look at the code for iPL's version of Hunt the Wumpus, but I'm not really interested in their implementation of the game (e.g. a 3D maze). Plus, I wanted to keep the game as simple as possible, but at least make a faithful recreation of the old-school version I mentioned (TI 99/A). Besides, a hook to escape from pits? Nah, no thanks. :)
Anyway, I'm studying some of the code from other graphical plugins to get a feel for how to write HtW (herein I'm calling the Rockbox version "Wumpus" for now). Any suggestions are welcome.
(EDIT): So that everyone gets an idea of what I'm going for, here's a screenshot of a PC recreation of the TI99/A game:
If anyone wants to help me create the graphics, go for it. :)
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