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C64 Plugin

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FirleFanz:
I would like sometimg like a Icons and no typing the C62 load commands...

Maybe a mainfolder and for every game/prog a folder in it with a Icon, a loadscript and the Programm. So that the Plugin only shows the Icons and you choise the Icon. then the Script will load the Programm.

IMO it is more Touchscreen compliant - in the second stage a Vkeyboard!

Please the time of little textmenüs is over ;)

AlexP:

--- Quote from: FirleFanz on October 08, 2008, 09:36:09 AM ---IMO it is more Touchscreen compliant - in the second stage a Vkeyboard!

Please the time of little textmenüs is over ;)


--- End quote ---

Rockbox doesn't run on any touch screen targets.  In the future it may do, but the vast majority will still be button based.

jensu:
i'm still not sure about the input yet.
i don't think that i'll support to load programs with LOAD "$",8,1 and so on. i would have to emulate a device like a floppy drive too. the idea with a list (or icons) is good. would be a easy way to get different programs loaded.
i finished the memory management (bank switching, blending of rom images in the 64 kb range etc.) and the interpeter seems to work with the standart text mode (i've filled the keyboard queue just for the test).
next i'll try to load a game into ram and start it. then i'll see if the ram works like i expected and what gfx mode i've to implement next (there're 5 valid gfx modes). besides the VIC gfx chip are more chips to emulate, CIA for i/o and timer, and SID for audio (the audio i'll move to the end, first i'm concentrating on the gfx :) ).
cheers
jens

LambdaCalculus:
Even though this plugin is still at an early stage, you should consider posting a patch on Flyspray so that others can help test the patch and provide feedback. This will also help you get the patch done a little faster.

Although disk images may be a little harder to load, cassette images can be loaded in a similar fashion to Zxbox; on the Zxbox plugin menu, there's an option to play/pause the tape. Check out the source to see how it's handled.

Lastly, the Gigabeat F/X and S have 240x320 portrait-oriented screens, but you can apply the 90 degree rotation function (see Doom) to display the C64 screen correctly. The Gigabeats are some of the fastest targets we support, and this will help C64 emulation immensely.

insanepotato:
Wow, I'm so excited. I didn't expect anybody to be bothered to make a c64 emulator. Hope it turns out well, can't wait  ;D

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