Rockbox Development > Starting Development and Compiling

Compiled plugins will not run

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insanepotato:
Hello, I'm experiencing a few slight problems when trying to compile RB.

I am using windows XP, and am compiling through the VMWare image from the wiki. I successfully compiled RB but it took over an hour, no exaggeration(I guess there's not much I can do about this though, 1.6ghz cpu =[).

The real problem is, after i have compiled RB, I run it through the simulator, and it starts up fine. But when i go to run one of the rocks, it gives me an error message saying something about it being an "invalid image". Its really quite obscure.

I followed the guides in the wiki step by step. =[

I hope there is an easy fix for this, so I can go back to writing my plugin  :D

-Thanks in advance

MarcGuay:
If I'm not mistaken, you'll need to compile a simulator build to test on the simulator.  When you build it asks whether you want (N)ormal, (S)imulator, etc.

saratoga:
Compiling rockbox only takes a couple minutes on my 2GHz system.

bascule:

--- Quote from: MarcGuay on September 05, 2008, 09:20:03 AM ---If I'm not mistaken, you'll need to compile a simulator build to test on the simulator.  When you build it asks whether you want (N)ormal, (S)imulator, etc.

--- End quote ---
That's correct, but bear in mind that the simulator you create there will be the Linux version. It will not work on your host Windows system.

Llorean:
I've compiled on a 1.66Ghz system, and it takes between 3-7 minutes per compile for me.

As they've pointed out, a simulator is a full "build" of Rockbox, compiled for the computer. It'll include its own plugins, but these plugins won't work on the player and player plugins won't work in the simulator.

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