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So just as a follow-up, I would guess that the lowest value used or specificaly, one as close to the actuall number of files I should say, would leave more resources available for the player to use?
const char *music_exts[] = {"mp3","mp2","mp1","mpa","ogg", "wav","flac","ac3","a52","mpc","wv","m4a","m4b","mp4", "shn","aif","aiff"};
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