Support and General Use > Plugins/Viewers
Rockbox games
trougnouf:
I installed iPodlinux on my iPod 80g just for the game boy games (I put them directly in the boot loader, so they don't even have to load the iPodlinux interface) and I can play pokemon at approximately (just the way I see it) 150-200% speed without any frame-skip. I finished the game in a few hours and could barely control him on the bike because he was going way too fast. I could also run a few GBA games (very buggy), so I don't think the iPod 5g processor/resolution is a problem. However, I prefer Rockbox for everything else (stable!, simple, neat looking, full of features, ..).
I just updated my iPod to the last version (after installing rockbox on my girlfriend's iPod) and you did an amazing job! the new default skin looks better than everything I tried before, the installation takes a few seconds and no headache with the "rbutilq" installer (windows and linux), and it also add all the features I couldn't get before (doom working, audio menus/folders, automatic fonts and skins when the server will be back).
Thank you!
(please excuse my French English)
Llorean:
I didn't say the processor or resolution was the problem. I simply said that the Nano has less work to do with the same speed processor, and that frameskip is not the solution (suggesting that the screen is not the real problem).
What needs to be done is heavy assembly optimizing of the emulation core. iBoy has some of this work done, and someone who's actually interested in this could do the work of porting their optimizations into the Rockbox codebase.
Strife89:
I wish I knew what Little John Palm was coded in; they could probably help a lot with this.
tyrone101:
Are there any easy tutorials for writing games i would love to try but usually tutorials are to complicated since i have no experiance
cool_walking_:
There's this:
http://www.rockbox.org/twiki/bin/view/Main/HowtoWritePlugins
You need to know how to program, but you *might* be able to pick it up as you go along...
There's 3 ½ metric buttloads of beginners' programming tutorials out there - here's one. Then once you've done that tutorial, this is pretty good to get started with graphics.
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