Support and General Use > User Interface and Voice
UISimulator
Rincewind:
--- Quote from: Llorean on August 16, 2006, 01:40:50 AM ---Why not caps lock, exactly?
--- End quote ---
because some people (like me) change there caps lock key to be an additonal easy to reach ctrl-key.
hotwire:
Well, it's working, save one glitch. Since simulator hold status is set via a boolean variable, and not as a button in the regular sense of play, or menu, etc... it doesn't respond in one touch... it'll oscillate and you need to play with the key to get it to drop in or out of hold... at least I think that's the problem.
Hopefully somebody in the IRC channel can help me out on this and make it fit for prime time.
hotwire:
So I scrapped the remote hold. If really really necessary, almost verbatim code can be put in.
I was missing one line of code to make it work. It runs now. It'll be committed soon.
hotwire:
So now I've been pulled into the fold, asked to add support for the LCD remotes to the UISim (since they are shown). This likely won't be committed for a while though.
Remote hold works, but does anyone know a way to easily tell the difference of if a key input is from the remote or from the DAP? From what i've been told, in practical use, the remote hold only holds the remote, and the dap hold only holds the dap.
Mmmm:
(button_get(false) & BUTTON_REMOTE) is true if the key is from the remote.
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