Rockbox Development > New Ports

SanDisk Sansa c200v2, m200v4, clipv1, clipv2, clip+, and fuzev2

<< < (158/386) > >>

Hillshum:

--- Quote from: arez1 on April 16, 2009, 04:50:33 PM ---
- Flashing Wheel : instead of turning of, the wheel starts flashing... you might reproduce it by setting your start screen to "last played" and turn your player of/on - then just wait a bit



--- End quote ---

If you pay attention, you'll notice it's flashing on disk access

arez1:
i used rockbox on my e200 v1 and it never flashed so i thought its kind of unwanted... imo its quite annoying so is this a wanted feature of rockbox or just something to make observations easier for development?

kugel.:

--- Quote from: arez1 on April 17, 2009, 03:48:04 AM ---i used rockbox on my e200 v1 and it never flashed so i thought its kind of unwanted... imo its quite annoying so is this a wanted feature of rockbox or just something to make observations easier for development?

--- End quote ---
No, it's not wanted. But it's not a big deal yet as there are bigger problems. If you can fix it, please do so and post the patch.

cyclon1978:
hi, i have a question about the lcd driver.

i am trying to modify the code from funman's patch #10118 for the e200v2 and succeded viewing videos in good quality but... they are rendered from upper left corner and so they will not fit.

for e200 i need to rotate it 90 degrees and i tried that with R_ENTRY_MODE_VERT but i fear that dont work in the way i thought (i hoped it would reconfigure the display to interpret the lcd memory "rotated") maybe can someone explain if there is a way to do the rotate without recalculate the image?

i found some comments in mpegplayer about rotating images - should the image be rotated in lcd_blit_yuv or previously?

thanks,

andreas

funman:
The HORIZ/VERT mode changes the way pixels are stored: i.e from top to bottom or from left to right.

For video to work properly, you must also change the coordinates from where you start drawing.

The assembly helper called by lcd_blit_yuv() draws 2 "lines" at a time in this way:


--- Code: ---===========> line 1 from left to right (on fuze)
0 3 5 7 9
1 4 6 8 ...
===========> line 2
--- End code ---

The number represents the xth pixel written

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version