Rockbox Development > New Ports

SanDisk Sansa c200v2, m200v4, clipv1, clipv2, clip+, and fuzev2

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hex:
So I ordered an 8GB Fuze with the expectation that I could use the built-in OGG/MP3/FLAC capability to keep me satisfied until a stable version of Rockbox was released for it.

As a long-time user of Rockbox for iPod Nano, I was looking forward to gapless and crossfading playback (among other cool features).  One of the first things I did once I opened the package was to update the firmware...  to V02.02.26A.

So I have a second-version Fuze that will not have a version of Rockbox for some time.  What kind of information do you guys need to get cracking on the V2 build?

FlynDice:

--- Quote from: hex on June 16, 2009, 12:35:33 AM ---What kind of information do you guys need to get cracking on the V2 build?

--- End quote ---

How much spare time do you have available and can you learn C......  ;)

hex:

--- Quote from: FlynDice on June 16, 2009, 01:32:14 AM ---How much spare time do you have available and can you learn C......  ;)

--- End quote ---
I'm a Computer Science student on summer break.  You tell me.  :-P

I'm proficient in C++ and some assembly.  This seems like a great opportunity to get my feet wet in low-level C and asm, but I certainly don't want to brick the device.

If I can spare the disassembly of my brand new player, I would be happy to provide you whatever you need.

FlynDice:
@funman:

system-as3525.c lines 300-302 the comment does not seem to match what the ascodec_write code actually does or am I missing something ....again.   P128 as3525 datasheet

funman:
@ hex : ecrips has already done a dual boot support for Fuzev2, now you can read the disassembly of your OF and try to get LCD working (better contact ecrips first to share the work).

See FS#10047 : it's for the Clipv2 but the link to Fuzev2 work by ecrips is in the ticket.

@ FlynDice : Perhaps the comment could be reworded: you can experiment with removing this line and booting rockbox : keeping the power button pressed for 1 or 2 seconds will hard shutdown the player, while if this code is run you'll need to keep pressing for 10 seconds.

@ ku-ku : have you read this post ? Because your post just looks like a bug report which is not helping development.

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