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wps not correctly showing on sansa e250r

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Llorean:
You don't install a build to the simulator. You simply compile the simulator, it is the build. I'm not sure what you mean about the latest simulator being from a different date, we don't provide any here at the site, and the code is the very same code used for the on-player Rockbox so if you build one from SVN sources it's up to date.

That being said, just pick a player with a larger screen, remove the backdrop line from your WPS, and you should be able to test if it works OK. Of course, it won't fill the whole screen, but as long as the width and height of the new screen is larger than the one you're designing for and you remove the backdrop, it should work *ok* at least for verifying that it doesn't simply reject it.

ONE_HUMAN:
Go to this page and you'll see what I mean: http://rasher.dk/rockbox/simulator/

Notice the date for the Sansa e200.  It's November 13th, meaning it isn't the latest build.  Therefore it's not exhibiting the problems that people are experiencing with the latest builds and some themes.

I was hoping I could extract the latest Rockbox build to the simulator's .rockbox folder, but like I said, that isn't working for me as it generates an error when I try to resume playback.

I'm not sure if a Nov. 15th build would even make a difference, because I don't know the exact date that these problems cropped up.  I'll have to investigate which build actually has the changes.

So I'll have to test with the latest Rockbox build on my actual Sansa player is what I'm getting at.

Llorean:
As I said, you should be able to test with any simulator that has a larger screen.

That page isn't an official site, so when you refer to it, you should always mention that it's what you're referring to instead of just saying "the simulators are out of date" and leaving nobody knowing which simulators you mean (there are other locations to get simulators prebuilt, though in many cases those contain patches).

The reason extracting a build to the simulator won't work is that the .exe file that is the simulator has the same code in it that the .mi4 or .ipod or .iriver file has in it for a player. So the .mi4 code is to run on the player's processor, and the .exe runs on your computer. To update to a newer version you have to replace the .exe, your computer can't run ARM code.

ONE_HUMAN:
I never said that page was an official site.  However, that page is the only precompiled simulator for Windows linked to on this official Rockbox page: http://www.rockbox.org/twiki/bin/view/Main/UiSimulator

Testing with a larger screen won't make a difference if the Nov. 15th build doesn't have the changes that affect some themes.  So I have to figure that out first.

Llorean:
No, you didn't say it was an official site. You just said the simulator wasn't up to date, you didn't even mention that it came from a site at all, which made it more confusing, since the simulator _can't_ be out of date in SVN.

It'd help you a lot to learn to compile your own simulators. It's not hard to learn, and once you can, it's really, ridiculously easy to do and will make your WPS testing easier since any time things are changed you can have an up to date simulator within a minute or two of the change being made, if you so desire.

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