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Rockbox Ports are now being developed for various digital audio players!

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| | |-+  Trouble with Freedoom on E200
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Author Topic: Trouble with Freedoom on E200  (Read 1624 times)

Offline cheesecake

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  • Posts: 40
Trouble with Freedoom on E200
« on: November 04, 2007, 06:18:54 PM »
I'm having some trouble with freedoom.
I'm using the latest version of rockbox as of 11/1/07.
I'm using a sansa E200R
I have installed the doom2.wad that comes with freedoom (from the freedoom site) in the root of the doom folder, and it has been recognized by rockdoom.
I can use the doom shareware, but would like access to freedoom as i have some user created wads for doom 2 sitting around doing nothing.

The Problem:

Getting freedoom selected is not a problem. The problem lies in that once it has booted, it spends a minute on loading different graphics and sprites (R_TextureNumForName: Sprite or graphic name), or more, then when it apparently finishes, it shuts down and exits me to the games submenu of plugins. I haven't been able to tell if it's giving me some error message, it goes too fast through that. Any help would be greatly appreciated.
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Offline matmat07

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  • Posts: 7
Re: Trouble with Freedoom on E200
« Reply #1 on: December 30, 2007, 09:12:58 PM »
Maybe i'm wrong, but can i think it can't be played on a e200r..
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Offline draeath

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  • Posts: 16
  • Some random techie
    • draeath's waste of space
Re: Trouble with Freedoom on E200
« Reply #2 on: January 07, 2008, 12:06:03 AM »
My e200r has no issues. Just built from SVN 16006 (last doom.c commit breaks my player on exiting doom)

Latest freedoom (as of 3 days ago).
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