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Play pauses during FFWD or REW .... should it?

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yapper:
I've noticed that Rockbox pauses playback while a fast-forward or rewind is in progress. Was a specific decision made to halt playback during these actions, e.g. to mimic the tone arm of a record player being lifted and moved further on in a track? ;)?
Personally, I prefer to have the music playing during the time FFWD or REW is active, and then hop to playing from the newly selected position once FFWD or REW is released, rather than have silence.

bluebrother:
it's not paused, it's simply no audible seeking. And the reason is simply: nobody implemented audible seeking and most people prefer seeking being accurate instead of audible. Feel free to step in and code it ...

yapper:
If by 'audible seeking' you mean hearing the seek (fast audio) in realtime, that wasn't what I meant. Rather I was meaning that regular x1 speed audio output would be preferable (to me) than silence while the new playback position was being selected.

I'm not a coder, but my choice of the term 'paused' was based on looking at the ffwd_rew routine in gwps-common.c, where this check seems to be causing audible output to cease as ffwd or rew is selected:


--- Code: ---                        if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
                            audio_pre_ff_rewind();
#else
                            audio_pause();
#endif
--- End code ---

and a very crude hack of removing the ! allows (regular x1) playback to continue while seeking is in progress when playing mp3s on my 2nd Gen iPod (I admit I was probably very lucky that the SWCODEC clause didn't kick in, but as I've already confessed, coding isn't something I do well).

Llorean:
I think most people, especially blind users, would like some form of audible feedback while seeking, even if by "audible" it means "silence as opposed to sound." I've often performed seeking blind while trying to approximate where I was in an audiobook whose position I lost while keeping my eyes on the road, and find it helpful to hear exactly when the seek started, for example.

Mikerman:
I wasn't aware, as noted above, that having the audio play (at a speeded up, sampling rate) while seeking would be "inaccurate."  This is one of those absent features that always has seemed odd to me (coming from iRiver players that have the feature)--it seems fairly standard to me, for some reason (imagine video seeking without images).

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