Rockbox Development > Starting Development and Compiling

error in building the tools on debian etch

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scharkalvin:
I do have unzip installed, which I thought was the same package as zip but with a different launch option.  Also have gzip installed.  I'll have to check and see which debian packages actually provide which commands.

Another question:  Do I need to build a rockbox image for a player before I can build a
simulator for the same player?  When I tried to build the simulator it seemed to build, but the build install failed in that it did NOT create or populate the .rockbox directory for the simulator.

GodEater:

--- Quote from: scharkalvin on October 15, 2007, 07:44:08 AM ---Another question:  Do I need to build a rockbox image for a player before I can build a
simulator for the same player?  When I tried to build the simulator it seemed to build, but the build install failed in that it did NOT create or populate the .rockbox directory for the simulator.

--- End quote ---

No you don't need anything to do with the rockbox image for the player built in order to build a simulator for it.

What did "make install" say when it failed ?

scharkalvin:
Something about not finding zip files ... I'll try it again tonight after installing the debian zip package.  Funny, the make call did NOT seem to fail because I didn't have zip installed, only did that when building the target image, and then only in the step make zip.   Did I need to build fonts first?

scharkalvin:
I installed the debian zip package and now everything works.  I don't quite understand why the zip utility is needed to build and install the simulator, it shouldn't be necessary to zip and unzip files, just copy them into the target directory.
Anyway the make install for the simulator now works.

bluebrother:

--- Quote from: scharkalvin on October 15, 2007, 06:32:24 PM ---I don't quite understand why the zip utility is needed to build and install the simulator, it shouldn't be necessary to zip and unzip files, just copy them into the target directory.
Anyway the make install for the simulator now works.
--- End quote ---
Because installation works the same way as creating a build: the required files get zipped up and unzipped to the target (which is a folder for the sim). This makes the process easier. And you ran "make zip" in the first post, which (unsurprisingly due to the target name "zip") implies that you need zip.

Feel free to submit a patch to remove the dependency on zip for simulator installation.

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