Support and General Use > Plugins/Viewers
H120 plugin speed -- games play *fast*
Llorean:
For brickmania at least, it's resolution dependent because the game itself isn't moving faster, it's just the ball and paddle are moving different amounts relative to the screen size. So, if the "Faster" prompt in Bubbles is showing up at different times on different targets, it may be that there's a bug (or at least, something that someone should look at for lining up cross-target). I don't know if "Faster" is based on a set time past, or if it's based on something else.
Edit: It's possible something like this affects many plugins, making them "feel" slower. For example, any plugin that moves something 1 pixel every 1/10 second, or some such would of course move things slower or faster depending on screen size. I imagine in a lot of cases adapting a plugin to a specific screen size has simply been a case of creating new graphics for it, and setting new bounds.
Chronon:
Well, what I noticed on playing Bubbles on a Nano versus a 5g iPod is that the bubbles would all fly around the screen much faster -- apparently the same effect as with brickmania. This difference in time of flight could explain my perception of faster hurry-up prompts. The other games that I notice this behavior with would also seem to behave in the same way as Brickmania as far as this goes: Xobox and Chopper.
My curiosity is satisfied. :)
LambdaCalculus:
I just tested Bubbles on my iPod and on my Archos; both display the "HURRY!" message after 8 seconds, but the Archos does fire the bubbles much faster than on the iPod.
Chopper does seem to suffer from this as well. I tried it on my friend's H120 and found it to be *really* speedy. On mine, it's easy to reach 5000+ feet because of the slower speed (which does seem to be resolution dependent, but I'm only speculating).
I have noticed that even Doom appears to be running a little faster on the H320 than on my iPod. Anyone test Doom out to see if this is true?
Chronon:
I guess the faster motion of the bubbles tricked me!
Llorean:
In the case of Doom, it may just be performance issues. Bigger screens are also harder to render. :)
For *most* of the plugins though, due to their relative simplicity, it's more likely how the code works than performance concerns. But tis is "more likely" not "certainly"
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