Support and General Use > Plugins/Viewers
H120 plugin speed -- games play *fast*
LambdaCalculus:
As always, thanks for the info, Llorean! :)
pixelma:
Bubbles is somehow dependent on cpu frequency when it can't keep up with drawing the animation slows down. On some targets you can really see a difference whether the cpu is boosted or not (not on Archos of course). There is even a patch in the tracker to circumvent the problem by letting the plugin always boost the cpu - a wrong approach in my opinion. ;) If I remember correctly there is also "max fps" define (which could explain why it seems slower on the gigabeat).
As for chopper, there are cycletime defines in the code that set the speed, I guess they were chosen on each target like they felt right, I'd be surprised if someone compared them before.
That's the bit I know about some plugins, don't know about the others. There seem to be a lot of reasons that plugins run differently on different players - some even seem solveable by coding...
Edit: another thought
Chronon:
Thanks for the info, pixelma. Although that would seem to suggest that the motion would be the fastest on the Gigabeat rather than the Nano (as I seem to recall).
Yes, I can imagine that we could normalize the performance of these plugins across targets a bit if we put some effort into it. Although, hardly a priority at the moment, I think.
pixelma:
I also think that this isn't a high priority at all. *taking the chance to point to the additional idea I had about bubbles on the gigabeat because it seems it was a bit hidden*
Chronon:
Thanks. I missed the "max FPS" constant that you mentioned the first time through.
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