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Complex, but the game would be playable I think. At least as playable as Doom, silly as that little thing is. Quake 1 doesn't require looking up and down too often, it's possible press R/L vs U/D could be swapped.
Back - Use/Open
The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
No this isn't possible. Â You're not going to run a game that needed a ~100 CPU + FPU on a single 75MHz integer only system. Â
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