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Author Topic: Testing build on pc not player  (Read 7673 times)

Offline dkarma

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Testing build on pc not player
« on: September 10, 2007, 02:31:13 PM »
These forums and this project is excellent!!!
This is probably a noobish question, but...
I have begun modifying various files etc and have a complete build w/ no errors, however I only have one sansa and don't want to reinstall RB over the current stable installation.  Is there a way to test my new build on my pc (xp) first?  I've been trying to find out how to do this in the index section to no avail.  I have been running cygwin for building / compiling and it has worked so far do I run it in that envrionment or can i build an exe somehow?  I tried the make install command and got an error

thx in advance
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Offline LambdaCalculus

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Re: Testing build on pc not player
« Reply #1 on: September 10, 2007, 02:34:26 PM »
Try compiling your build as a simulator to see the results. But you should always keep a backup of the official build you're running on, especially in cases where you roll your own builds.
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Offline dkarma

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Re: Testing build on pc not player
« Reply #2 on: September 10, 2007, 02:39:52 PM »
thanks for teh quick response.  I re read the compiling section but had missed the sim part at the bottom...running one now.

plz close thread

thx
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Offline bluebrother

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Re: Testing build on pc not player
« Reply #3 on: September 10, 2007, 03:42:10 PM »
Please follow our forum guidelines and use real words. "plz", "thx" and similar aren't allowed here.
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Offline dkarma

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Re: Testing build on pc not player
« Reply #4 on: September 10, 2007, 05:55:21 PM »
Quote from: LambdaCalculus379 on September 10, 2007, 02:34:26 PM
Try compiling your build as a simulator to see the results. But you should always keep a backup of the official build you're running on, especially in cases where you roll your own builds.

***

Simulator build was successfull, but the make install command never made a rockboxui.exe file to run...
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Offline LambdaCalculus

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Re: Testing build on pc not player
« Reply #5 on: September 10, 2007, 05:56:30 PM »
Try executing it using the following command:

Code: [Select]
./rockboxui --background
« Last Edit: September 11, 2007, 09:55:46 AM by LambdaCalculus379 »
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Former Rockbox dev. Rising from the ashes...

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Offline dkarma

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Re: Testing build on pc not player
« Reply #6 on: September 10, 2007, 06:02:02 PM »
for both ./rockboxui.exe and ./rockboxui.exe --background
i get bash: ./rockboxui.exe no such file or directory
there is a .rockbox dir in the archos dir though
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Offline saratoga

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Re: Testing build on pc not player
« Reply #7 on: September 10, 2007, 06:50:47 PM »
If you didn't get an executable file, then your 'make' command probably didn't work.  Double check to see if your code actually compiled.
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Offline oleg

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Re: Testing build on pc not player
« Reply #8 on: September 11, 2007, 01:14:53 PM »
You wasn't told to execute:
Code: [Select]
./rockboxui.exe --background
try running:
Code: [Select]
./rockboxui --background
(without ".exe")
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Offline dkarma

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Re: Testing build on pc not player
« Reply #9 on: September 11, 2007, 02:22:03 PM »
that doesn't work either
file not found



also the make worked because i have a .rockbox folder in the archos dir after the simulator build...
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Offline dkarma

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Re: Testing build on pc not player
« Reply #10 on: September 11, 2007, 02:25:26 PM »
the original make exited on the language.o file

error message says relocations in generic elf (EM: 40)
 could not read symbols: File in wrong format
collect2: ld returned 1 exit status.

so there is no rockboxui.exe the make didn't make one because of the error on language.o

has anyone else had this problem?

might be a problem w/ sdl so i'm re installing that package

also is SVN required for the simulator build to be made?
« Last Edit: September 11, 2007, 02:46:05 PM by dkarma »
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Offline dkarma

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Re: Testing build on pc not player
« Reply #11 on: September 11, 2007, 02:47:42 PM »
reinstalled sdl and retried to build in simulator mode...same error
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Offline LambdaCalculus

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Re: Testing build on pc not player
« Reply #12 on: September 11, 2007, 02:52:43 PM »
Please make use of the "modify" button on your message in the future, and please don't double or even triple post. This is stated in the forum guidelines.
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Offline saratoga

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Re: Testing build on pc not player
« Reply #13 on: September 11, 2007, 03:44:10 PM »
It would help if you posted the entire error, not just the last line of it.
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Offline dkarma

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Re: Testing build on pc not player
« Reply #14 on: September 11, 2007, 04:06:34 PM »
Quote from: saratoga on September 11, 2007, 03:44:10 PM
It would help if you posted the entire error, not just the last line of it.

I'd love to but i can't remember how to pipe the output to a file in cygwin
what i posted is basically everything related to the error except for the directory tree of language.o file
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