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Java Emu?

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Mad Cow:

--- Quote from: GodEater on August 28, 2007, 03:08:23 PM ---
--- Quote from: Mad Cow on August 28, 2007, 02:45:39 PM ---It should be possible if you compare the processors and amounts of RAM to those on mobile phones. Most rockbox ports are much faster than alot of phones.

--- End quote ---

My phone is a 200Mhz ARMv1024, and has about a gig of "memory".

We have one target with a faster processor, and NONE with that amount of memory.

--- End quote ---

Well my phone, a motorola KRZR is pretty slow, somewhere in the 50 mhz range, and it plays any J2ME game I've tried perfectly. And as far as I know, J2ME would never need more than a 32 mb of RAM, so that's no problem.

But I still think that a port would never happen because I don't think anybody will work on it because it's just so much work.

nimdae:
I've actually expressed interest in Java in the past on IRC, but I don't have the programming skills to port J2ME or any of the profiles to rockbox. To be honest, I'm not even interested in playing java games. I'd just like to be able to make a couple apps and possibly release them, much like I'm attempting for my phone.

I think the intention is misplaced if you want this for games. I can think of far better uses, mostly because I'm a bit of a java developer.

BTW, even if J2ME is ported to rockbox, most games will not work properly with it out of the box, and good luck getting someone to adjust it.

I hope it's done, but I won't be disappointed if it's not. I'd honestly like to see other things fixed on the ipod 5g first ;) Don't get me wrong, I'm not complaining, I love rockbox, and it's making lots of progress.

Mad Cow:
I was using games as an example because they're probably the most processor-intensive J2ME apps. And why wouldn't games work? All of the games I've played used only 5 buttons: up, down, left, right and select, all capable targets have those. I can't think of any other reasons for incompatibility.

nimdae:
Because for the most part, many of the game developers don't accommodate a wide array of devices very well. They are very screen size dependent. It's not that they won't technically work, but I've seen so many games that have several versions to choose from based on the device due to screen size.

Mad Cow:
Well I know for a fact that the sansa and gigabeat have screen resolutions that are the same as some phones. Not sure about landscape screen though, I never thought about that. That would be a problem for games, but I still think simple apps would work.

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