Support and General Use > Plugins/Viewers
NES plugin - a proposal
LambdaCalculus:
Funny that one would think a game as simple as Super Mario Bros. would be so profoundly complex to emulate.
To everyone who thinks that we can pull an emulator out of our butts: do you see what Multimedia Mike just wrote? There is a LOT of a work that must be put into an emulator to get it to accurately emulate the device in question. Don't go assuming that "oh, it's an NES, that should be easy" is the truth.
ComposerDude, Multimedia Mike, and myself are researching as much as we can and should. This is going to take some time, and I know I said it before, but just to remind the kiddies:
Good cooking takes time. If you are made to wait, it is to serve you better, and to please you. --Menu of Restaurant Antoine, New Orleans
ComposerDude:
LambdaCalculus379: I found a nice little list of the technical specs for the NES which should be helpful in using keywords in our search for relevant documantation. The hardware specs have been written to the wiki, fellow travellers.
Hope springs from well waters of ... something. anyway.
ComposerDude
LambdaCalculus:
I just added a direct link to the main page of the NesDevWiki. Maybe a few of the devs would be interested?
Shall I put on a fresh pot of coffee while we continue to research the NES, ComposerDude? :)
ComposerDude:
Oh, yes! Do please, LambdaCalculus379.
LambdaCalculus:
Some register address information posted to the wiki, along with more CPU information.
And here's a cup of coffee for that long night of research.
While I'm at it, I went over my notes again, and have come to the conclusion that certain periphrials like the NES Zapper and the Power Pad will not be easy to implement on a DAP, so we can let those fall to the bit bucket.
Multimedia Mike brought up a very good point earlier about mapper support. We should start with the more popular ones (MMC1/2/3), before worrying about the more complex ones (MMC5/VRC6/et. al.).
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