Support and General Use > Plugins/Viewers

NES plugin - a proposal

<< < (10/30) > >>

LambdaCalculus:
ComposerDude said he was taking care of that. But I'm going to contact them anyway just to make sure.

What I'm going to do for the plugin is gather mapper support to see if we can build on the somewhat lacking mapper support in TuxNES.

ComposerDude:
Developer contact hasn't been established with TuxNES. Thankfully, it is a sourceforge project, so it should minimize any confusion involved in getting in touch with the original dev.

Llorean:
Another possibility is to look for an open source emulator for an embedded target (an NES emulator for PocketPC or Palm for example). Even if it's not from the same codebase, it's possible you could get some tips from the people who've worked on them in regards to what parts of NES emulation provided the greatest difficulty in limited environments.

ComposerDude:
Okay... So has anyone told Llorean that he has a view of himself that's way too low? His suggestion to get in touch with the Devs at TuxNES brought me to Mike Melanson, one of the devs at FFMpeg. TuxNES was his back in 2001.

He replied very quickly and helpfully (response time: 9 min.!) with this:

--- Quote ---You may wish to check into the FCEUltra emulator or other open source
options as their CPU cores tend to be a bit more portable.

Good luck. And don't hesitate to consult me further on this project. I
still love NES hacking.
--- End quote ---

I'm replying to him right now. ;D

Llorean:
Conclusive proof that my sole job here isn't simply to discourage people. :)

Maybe you can adopt code from both projects, anything you can make portable out of TuxNES, then deal with the more complicated code only when it's actually the easier solution?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version