Support and General Use > Plugins/Viewers
NES plugin - a proposal
Llorean:
Though this can partially be resolved on the iPods by making use of both cores, but this first means clearing up the remaining dual core issues for music playback. Otherwise there's a decent chance how you decided to divvy up threads between the cores in Rockboy would not align with choices made for normal playback.
ComposerDude:
Out of curiosity, do most plugins take advantage of the complete set of hardware available to them, or are they ported once and then simply maintained? I would imagine that if I were to port TuxNES to rockbox, that I would simply maintain and continue to bugfix at that point. However, in order for the port to actually avail themselves of available hardware, there would need to be different versions...
That sounds foolish, though, because that is exactly why there are different ports of Rockbox to their supported players. Then, the question really is:
Does Rockbox take advantage of every available bit of hardware on their respective ports yet?
Llorean:
Depends on the target. Most of the time, there's not much hardware to take advantage of beyond processor, sound hardware, input, screen, etc. I mean most MP3 players have the same requirements so are built with semi-similar ideals in mind.
The biggest things not taken advantage of are USB hardware on PortalPlayer targets, and the second core the PP targets offer, as well as the USB On the Go capabilities of some other players, I'd say.
brarei200:
Good Luck! Keep us informed on how it goes. (I hope this is as fast as iDarcNES)
ComposerDude:
--- Quote from: brarei200 on July 31, 2007, 02:59:08 PM ---Good Luck! Keep us informed on how it goes. (I hope this is as fast as iDarcNES)
--- End quote ---
With my little experience, this project will only go as fast as there are people to assist. But I am working on it daily... thanks, brarei200 :)
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