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Author Topic: rockboy speed  (Read 4494 times)

Offline xtremedrummer498

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rockboy speed
« on: July 24, 2007, 03:01:47 PM »
I had an older build (I can't remember which one, something around July 8) on my Gigabeat, and Rockboy worked fine, only thing I noticed about it was that the speed of the game was faster than it should have been. Now I have a more recent build and games are playing slower than they are supposed to be. Is there any way to change the speed that a game plays?
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Offline kkurbjun

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Re: rockboy speed
« Reply #1 on: July 24, 2007, 04:28:52 PM »
Rockboy should be playing at the exact timing the games should run at on the Gigabeat (with the exception of some gameboy color games).  If you enable the stats it should show a constant 60 fps (assuming you have the max frameskip set to a reasonable number).  If the game was playing above 60 fps before and is now playing below 60 it is a problem and I would be interested to know what game is playing too slow.  

This is all under the assumption that you have sound enabled.  If you have sound disabled or you are playing the game while music is playing then that is a different situation.  The timing will not be exact and the game should be running at a faster speed.
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Offline xtremedrummer498

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Re: rockboy speed
« Reply #2 on: July 24, 2007, 05:01:24 PM »
No matter what I do, it plays at a constant 60 fps. When I set the frameskip to 6 max, it plays too slow. When I set t to 0, it plays too fast. Rockboy is the only thing that I'm running.
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Offline kkurbjun

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Re: rockboy speed
« Reply #3 on: July 24, 2007, 05:41:12 PM »
What game does this happen?

Changing the frameskip should not make the game too fast.  The only time the speed should change is when you turn sound on or off.  Rockboy uses the sound output as a timer to make sure that the framerate is constant (at 60 fps).  When you turn sound off it will run as fast as the MP3 player hardware allows.

I would be interested to know what game you are referring to because all of the ones I regularly test with run at the proper speed.
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Offline xtremedrummer498

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Re: rockboy speed
« Reply #4 on: July 24, 2007, 05:46:46 PM »
Legend of Zelda, Link's Awakening, mostly. Occasionally Metroid :)

Also, it it's any help, the audio also speeds up and slows down.
« Last Edit: July 24, 2007, 05:52:07 PM by xtremedrummer498 »
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Offline kkurbjun

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Re: rockboy speed
« Reply #5 on: July 25, 2007, 10:55:29 AM »
I tried Links Awakening, 3 versions of it for the color gameboy (the DX versions), and the non color gameboy version and they all ran at the same speed as Visualboy Advance.  What are you using as a reference?
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Offline xtremedrummer498

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Re: rockboy speed
« Reply #6 on: July 25, 2007, 02:18:52 PM »
I' referencing it to my GameBoy Color :)
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Offline kkurbjun

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Re: rockboy speed
« Reply #7 on: July 25, 2007, 03:06:16 PM »
Sorry, I don't have one.  If the game is running at 60 fps then it's running with the timing that the emulator is expecting and without another reference I can use, I can't help you.
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Offline fugot

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Re: rockboy speed
« Reply #8 on: July 29, 2007, 03:21:27 PM »
Quote from: kkurbjun on July 25, 2007, 03:06:16 PM
Sorry, I don't have one.  If the game is running at 60 fps then it's running with the timing that the emulator is expecting and without another reference I can use, I can't help you.
then you shouldn't be playing gbc games on rockboy it is illegal to play the games that you don't own. if you don't own a game boy color then i doubt that you own the gbc games that you are playing.
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Offline GodEater

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Re: rockboy speed
« Reply #9 on: July 29, 2007, 03:58:22 PM »
Quote from: fugot on July 29, 2007, 03:21:27 PM
then you shouldn't be playing gbc games on rockboy it is illegal to play the games that you don't own. if you don't own a game boy color then i doubt that you own the gbc games that you are playing.

What a stupid thing to say. If kkurbjun codes for rockboy it's more than likely he DOES own gameboy games without actually owning a gameboy.
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Read The Manual Please

Offline fugot

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Re: rockboy speed
« Reply #10 on: July 29, 2007, 04:50:15 PM »
why would you own game boy games and not have a gameboy
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Offline Llorean

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Re: rockboy speed
« Reply #11 on: July 29, 2007, 05:47:58 PM »
Well they do break.
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Offline LambdaCalculus

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Re: rockboy speed
« Reply #12 on: July 29, 2007, 08:28:36 PM »
Quote from: fugot on July 29, 2007, 04:50:15 PM
why would you own game boy games and not have a gameboy

Ever hear of a Super Game Boy? You know, the Super NES add-on that plays Game Boy cartridges?

Besides, the developers would more than likely buy a few cartridges and dump the ROMs, to facilitate testing and development of an emulator.
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Offline tdtooke

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Re: rockboy speed
« Reply #13 on: July 29, 2007, 09:04:22 PM »
Alotta guys out there have rom readers, emulators, and no original system.  Retro-gaming is pretty big nowadays.  I haven't actually owned a gameboy myself in ages.
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Offline Llorean

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Re: rockboy speed
« Reply #14 on: July 29, 2007, 09:39:17 PM »
There's also the simple case of homebrew ROMs. People create them, and people play them, and never own the actual system they're intended for.
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