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Text Adventures would be cool - any?
GodEater:
Thinking about it - the old LucasArts adventure games (Day of the Tentacle, Sam 'n' Max Hit the Road, Monkey Island, etc.) *might* be doable on some of the colour DAPS.
There'd be no typing involved there, and again, there's already an open source interpreter out there....
--- Quote from: Quaddy on July 18, 2007, 02:13:03 PM ---and there is NO 'typing' involved. just scroll up or down or what have you, to select your orientaion, N,E,S,W or L,R,U,D etc etc.
--- End quote ---
That would take care of the movement - but how about the enourmous long strings you have to type in Zork to do anything other than move:
'put the blue gem on the statue with the gold mask'
or similar?
Llorean:
Actually, every SCUMM game with the exception of Monkey Island 3 was 320x240 or less, and should be at least playable at half that (or by use of a scrolling zoomed image when necessary for precision). So, absolutely doable on Gigabeat and iPod 5G, and earlier games at least definitely doable on other targets, possibly all of the games (except MI3). Since in the SCUMM games it was impossible to die (with the exception of Monkey Island 1, afaik) the fact that input speed is going to be hindered isn't a problem.
The biggest problem is that the current open source interpreter for SCUMM is heavily object oriented C++ if I understand correctly.
GodEater:
--- Quote from: Llorean on July 18, 2007, 02:16:26 PM ---The biggest problem is that the current open source interpreter for SCUMM is heavily object oriented C++ if I understand correctly.
--- End quote ---
Ouch.
Quaddy:
[/quote]
but how about the enourmous long strings you have to type in Zork to do anything other than move:
'put the blue gem on the statue with the gold mask'
or similar?
[/quote]
Wow - monkey island, i had forgotten about that! nice one for bringing it back into the minds eye, god i loved those types of games, great atmosphere (discworld?) heh!
you are right, i havent played zork, so i am not able to comment, i take your point for games that would indeed require laborious text input, but a lot were even simpler! just navigating and stuff, hmmm... wonder if you would be able to save your progress too...
LambdaCalculus:
--- Quote from: Llorean on July 18, 2007, 02:16:26 PM ---The biggest problem is that the current open source interpreter for SCUMM is heavily object oriented C++ if I understand correctly.
--- End quote ---
Indeed, it's mostly C++. Drove me nuts just looking at the source; it's like different dialects of Spanish for me.
I had suggested on the Feature Requests some time back that a nice simple game, like Hunt the Wumpus, would be more in the style of a DAP game. If anyone remembers the TI-99/A version, with its easy-on-the-eyes graphics and simple controls (up, down, left, right, shoot), this would make a wonderful addition to Rockbox, and would work on nearly all supported players, including greyscale DAPs.
Right now, the best I can do is just gather information and see how feasable a port is. This isn't a feature request... I'm going to do this job myself.
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