Rockbox Ports are now being developed for various digital audio players!
I disagree. While we're of course happy that a lot of people find Rockbox useful - the project is not about providing end users with a product, and never has been. Bugs that don't exist on a developer's hardware are impossible to fix - and there's no incentive for a Rockbox developer with a working Nano to revert it to some old code for what, to them, is no good reason. So the only way to get a fix for this issue is for someone who HAS the bug to get a clue, and try to help fix it.
1) The PP chip was originally run at 75 mhz because we had not yet discovered the right way to clock it to 80mhz, simple as that. I think that's a very reasonable reason for not doing it yet: We didn't know how to do it the right way. We still had more to learn about the chips first. The problems over 75 came from incomplete knowledge, but we have someone who spent time investigating and figured out what needed to be done to set it to 80 properly.
And again, the problem doesn't happen in the processor: If we were running the processor faster than it is supposed to be safe to run, you would see different symptoms.
That would mean "80mhz is working properly, but something else never was and we just couldn't see it clearly before." This is especially further highlighted by the people who've reverted to a build from before the clock changes and said "I'm still noticing some instability" as it suggests, to me, that the problem was always there and perhaps just infrequent enough for people to assume it was "free software is always a little bit buggy" or something similar.
I'm jumping back on this topic again, Rockbox still doesn't work properly here, but this version running at 75MHz seems to bem running fine. At least it boots and finds my partitions Actually, I brought up some issue with Rockbox a long time ago that's in some way related to this, as you can see it here:http://forums.rockbox.org/index.php?topic=3279.msg23435#msg23435At that time, everyone thought that my device was defective (and maybe it is, because I think it's the most affected Nano on this topic, the only one with similar behaviours as mine is void303).
Different PP chips are rated at different levels. The ones Rockbox use are rated for either 80, 100, or "Unknown, but the chip is believed to be similar to the 100", if I recall.We stop at 75, and there should be no reason to "need" to go higher than this.
I don't understand this. Why can't there be a release with the clock set lower to help us out? You know, be nice to each other instead of arguing? I ran Rockbox all the time for months without problems before.
Quote from: mitchelln on November 05, 2007, 09:22:44 AMI don't understand this. Why can't there be a release with the clock set lower to help us out? You know, be nice to each other instead of arguing? I ran Rockbox all the time for months without problems before. This has been answered many times. Principally it is if we cover up the issue rather than fix it properly it will not get fixed. The problem is not thought to be caused by the increase in clock rate, just exposed by it. I know it is inconvenient for some users, but rockbox hasn't officially been released, and if everyone just ignores the problem it won't get fixed.
Just saying "Someone needs to post their Nano to a developer" isn't going to get us far.
Quote from: mitchelln on November 05, 2007, 11:09:17 AMJust saying "Someone needs to post their Nano to a developer" isn't going to get us far.Just in the same way that putting it back to how it was isn't going to get us very far.You can edit the code and build your own one to reduce the clock speeds if you really want. I don't know whether a config item would work, but I'm pretty sure it is unlikely to happen either way.I do sympathise with you, and I'm not the one who takes any decision either way, I'm just explaining the position and the reasons behind it to you.
I think you guys are coming at this from a very technogeek angle. Most people won't have the means or skillset to do their own custom builds. So they will just not use Rockbox. This is not good for the project.
I was pretty upset when I thought I'd lost the use of it after I upgraded today. Rockbox is too cool to allow politics to lock out loads of potential users surely.
How is it not good for the project ? As has been stated many times - Rockbox is not a product looking for users - it's a project written by some nice people who happen to share that work with the rest of the world for no charge whatsoever. No-one is owed a build that just happens to work for them at the expensive of fixing this the right way.
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