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| | |-+  Album art - do you have to compile separately for each album (gigabeat)?
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Author Topic: Album art - do you have to compile separately for each album (gigabeat)?  (Read 2505 times)

Offline tman

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Album art - do you have to compile separately for each album (gigabeat)?
« on: June 27, 2007, 01:54:10 PM »
I would like to have album art support for my Rbx'd gigabeat (yellow-jacket WPS looks like it would be nice) and I know from doing some initial research that I'd have to do some sort of compiling (I admit I don't even know exactly what that is at the moment), but before I get into it I'd just like to know if this would involve doing this for every album separately (in which case I'll probably pass), or is it a one-time thing that needs to be done after which album art will appear for all albums (in which case I'd do it). (Most of my music was ripped using EAC which includes ID3 tags).

Is album art support/patch on the horizon in the forseeable future?
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Offline AlexP

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Re: Album art - do you have to compile separately for each album (gigabeat)?
« Reply #1 on: June 27, 2007, 02:18:47 PM »
You patch the build, so you only need to do it once, but you need to do it everytime you upgrade rockbox.

A patch alters the rockbox source code, after that you compile the source to build rockbox.

Album art will be in rockbox as soon as someone writes it in a way that meets requirements.  That could be tomorrow or ages.  Rockbox is written by volunteers in their spare time, so it'll be done when it is done.
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H140, F60, S120, e260, c240, Clip, Fuze v2, Connect, MP170, Meizu M3, Nano 1G, Android

Offline Chronon

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Re: Album art - do you have to compile separately for each album (gigabeat)?
« Reply #2 on: June 27, 2007, 02:21:43 PM »
There's plenty of information on the wiki about compiling.  As well, there's a forum dedicated to this.  

Look here for some starting points in the wiki: For Developers
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Sansa e280, Gigabeat F40, Gigabeat S60, Sansa Clip+, iPod Mini 2g

Offline tman

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Re: Album art - do you have to compile separately for each album (gigabeat)?
« Reply #3 on: June 27, 2007, 03:37:22 PM »
Thanks. Just wanted to know a little about what I was in for. I'll check out the wiki.

I know that Rockbox is a volunteer effort - I wasn't complaining (if it seemed like it), just wondering if anyone knew if album art support it was imminent.
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Offline AlexP

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Re: Album art - do you have to compile separately for each album (gigabeat)?
« Reply #4 on: June 27, 2007, 05:07:50 PM »
Quote from: tman on June 27, 2007, 03:37:22 PM
I know that Rockbox is a volunteer effort - I wasn't complaining (if it seemed like it), just wondering if anyone knew if album art support it was imminent.

No, I know, and I wasn't trying to remprimand you!  :D  I was just saying that due to the nature of the project no-one ever estimates times for anything.
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H140, F60, S120, e260, c240, Clip, Fuze v2, Connect, MP170, Meizu M3, Nano 1G, Android

Offline Mad Cow

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Re: Album art - do you have to compile separately for each album (gigabeat)?
« Reply #5 on: June 28, 2007, 09:23:46 PM »
Check the "Unsupported Builds" forum. You can use either my build of evilg's build for album art.
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iRiver H10 5GB, Gigabeat F40, Gigabeat S60, all rockboxed. :P

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